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28

Nice Classification - Goods

Toys and sports

Trademark Class 28: Toys, games, playthings, sporting goods, and fitness equipment

Trademark Class 28 covers toys, games, playthings, sporting articles, fitness equipment, and many entertainment goods.

What it covers

Goods and services in Class 28

Use this section to decide whether the class describes what customers actually buy from you. A strong class choice should match real commercial activity, not just a broad industry label.

Toys, games, and playthings

Sporting goods and exercise equipment

Video game apparatus and amusement devices

Decorations for Christmas trees

Examples of Class 28 goods or services

  • Board game brand
  • Resistance band set
  • Children's educational toy

Businesses that often consider this class

  • Toy companies
  • Fitness equipment brands
  • Game and recreation product sellers

Related classes

Classes commonly paired with Class 28

Adjacent classes are not automatic. They are useful checkpoints when your business mixes products, services, software, retail, education, or hospitality.

Common caution

Before choosing Class 28

Downloadable game software is often Class 9, while entertainment services are Class 41.

How to decide if Class 28 belongs in your filing

Start by writing down the exact products and services offered under the mark. Then compare that list with the class coverage above. If a product and a service both matter to the business model, you may need more than one class.

Practical checklist

  • List what customers buy today.
  • List near-term goods or services planned for launch.
  • Separate products from services.
  • Check related classes for retail, SaaS, education, or hospitality activity.
  • Use precise wording instead of a vague industry label.

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