Nice Classification - Goods
Toys and sports
Trademark Class 28: Toys, games, playthings, sporting goods, and fitness equipment
Trademark Class 28 covers toys, games, playthings, sporting articles, fitness equipment, and many entertainment goods.
What it covers
Goods and services in Class 28
Use this section to decide whether the class describes what customers actually buy from you. A strong class choice should match real commercial activity, not just a broad industry label.
Toys, games, and playthings
Sporting goods and exercise equipment
Video game apparatus and amusement devices
Decorations for Christmas trees
Examples of Class 28 goods or services
- Board game brand
- Resistance band set
- Children's educational toy
Businesses that often consider this class
- Toy companies
- Fitness equipment brands
- Game and recreation product sellers
Related classes
Classes commonly paired with Class 28
Adjacent classes are not automatic. They are useful checkpoints when your business mixes products, services, software, retail, education, or hospitality.
Common caution
Before choosing Class 28
Downloadable game software is often Class 9, while entertainment services are Class 41.
How to decide if Class 28 belongs in your filing
Start by writing down the exact products and services offered under the mark. Then compare that list with the class coverage above. If a product and a service both matter to the business model, you may need more than one class.
Practical checklist
- List what customers buy today.
- List near-term goods or services planned for launch.
- Separate products from services.
- Check related classes for retail, SaaS, education, or hospitality activity.
- Use precise wording instead of a vague industry label.
Want help mapping your business to classes?
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